Question by 
               HQF · Jun 06, 2016 at 08:25 PM · 
                touchscreentoucheshandle  
              
 
              Handle custom touches (any way to SET input.Touches from another touch array?)
I has array of custom touches
 struct TouchPoint
 {
     public uint x; 
     public uint y;
     public bool isDown; 
     public bool isMove; 
     public uint sizeX;
     public uint sizeY; 
     public uint pointId;
     public uint pressure;
 
     public Vector2 position{
         get {
             return new Vector2(x,y);
         }
     }
 };
 
               can i handle this just like standart Input.Touches?
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Android Touch - how to know on which camera i touch 0 Answers
Multitouch second touch interrupts first, BUT is fine if the first touch is the third touch. WHAT!? 0 Answers
Dragging an object stops when second touch is applied to mobile screen 0 Answers
Problem with swipe and player jump 2 Answers
Perspective camera touch movement 2 Answers