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Question by McGravity · Nov 17, 2013 at 03:26 PM · rotationblendermecanimmakehuman

MakeHuman - Blender - Mecanim, rotation problem

Hi,

I have a problem with the workflow mentioned in the title. I'm using the male1591 proxy. When exporting the fbx from blender I choose -Z forward and Y up. When configuring the avatar everything seems to be fine. T-Pose and automapping works like a charm. When I then change to muscles tab, the character is turned on its back. Same of course happens ingame. Character stands on its feet, pressing play the animation works perfect, but it is laying on its back. Here 2 pictures:

alt text

alt text

pic1.jpg (112.4 kB)
pic2.jpg (77.7 kB)
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Answer by McGravity · Nov 17, 2013 at 04:50 PM

Okay, I finally could solve the problem. I had to add a root bone, which is rotated to lay flat on the ground inbetween the feet and is parent of the hips bone.

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avatar image tanoshimi · Nov 17, 2013 at 05:29 PM 1
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Thankyou for co$$anonymous$$g back to document the solution :)

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