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Unity Object Aligment in Different Resolutions and Scales
Hi guys, I am working on simple graphical programming application for kids.
I want to drag and drop blocks and attach them with nodes on the edges llike the image below;
There are two nodes input and output with box colliders. Dragging and matching works perfectly at 1920x1080 resolution and normal scale. But if I change the scale of blocks or change the resolution they are not matching correctly.
private void OnTriggerStay2D(Collider2D collision)
{
if ((collision.tag == "Output" && gameObject.tag == "Input"))
{
Debug.Log("Stay");
Vector3 targetPos = collision.gameObject.transform.position;
if (Input.GetMouseButtonUp(0))
{
offSet = transform.localPosition; // Input Node Position
Debug.Log("Locked");
gameObject.tag = "Locked";
collision.gameObject.tag = "Locked";
//GetComponentInParent<DragHandler>().enabled = false;
// transform.position = targetPos;
transform.parent.position = targetPos - offSet; // parent pos = target pos - child local pos
}
}
}
There is a collider part of the code which handles collisions on the joints. When Output Collider of the green block collides with Input Collider of the blue block , I am transforming blue block to target position relative to it is child. For clarify my hierarchy and structure;
I really would be appriciate help :)
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