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Question by Fysty · Jun 15, 2019 at 08:17 PM · 2d gamecollider2dtransform.positionplayer movementcollision2d

Use transform.position in FixedUpdate to ensure collision with objects which have Velocity

Hello everyone,

Currently I move my character with transform.position to go through slopes easily and move the other objects using rigibody.velocity, and I had no problems with collisions . I want to know if i put the transform.position in FixedUpdate, the collisions with objects which have Velocity will always work right or i need to move my character only using rigibody.velocity ?

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