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Question by RoughIdeas · Jun 18, 2017 at 11:23 AM · angularvelocity

Angular Velocity affecting position

Hi guys,

I'm new to this and am currently running through the Space Shooter tut. When I add angular velocity to my asteroid it affects the position as well as the rotation and flies off the screen. Any suggestions is appreciated. Below is my code but i think it is something in the interface I have not done. Thanks in advance.

public class RandomRotator : MonoBehaviour { public float tumble; public Rigidbody rb;

 void Start(){
     rb = GetComponent <Rigidbody> ();
     rb.angularVelocity = Random.insideUnitSphere * tumble;
 }

}

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