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Question by BWerner · Oct 04, 2016 at 11:37 PM · c#rigidbodyvelocityparent-childangularvelocity

Take an average of the velocity and angular velocity of Parent over the last few frames and set directly on the Child Rigidbody at the moment the object is released.

I'm building a ball throwing app for daydream.

I have a Hand object that reflects the orientation of the controller with a ball object as a child. The parent and child move as I move my controller.

Currently if I release the ball (GvrController.TouchUp) then the child is released from the parent- My problem is it just falls right to the ground.

I've read Here That I should "Take an average of the velocity and angular velocity of Parent over the last few frames and set directly on the Child Rigidbody at the moment the object is released."

How would I format this?

Here is some code I'm working with (Not Working)

 using UnityEngine;
 using System.Collections;
 
 public class MotionThrow : MonoBehaviour
 {
     private Vector3 lastPosition;
     public Rigidbody rb;
 
     void Start()
     {
         lastPosition = transform.position;
     }
 
         void Update()
     {
         Vector3 deltaPosition = transform.position - lastPosition;
 
         if (GvrController.TouchUp)
         {
             transform.DetachChildren();
             rb.isKinematic = false;
             rb.velocity = (transform.position - lastPosition);
         }
 
         lastPosition = transform.position;
 
     }
 
        
 }




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