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Performance of coroutines in mobile
Is there any reference, or idea on the performance of coroutines in mobile platform? Is it a big cost to use a coroutine in a mobile game? If so, how can I get the same functionality without coroutines in code?
Answer by EDevJogos · Jan 06, 2018 at 10:37 PM
There's no difference in performance to when you're using coroutines in a PC or Mobile. Coroutines are basically a method that can be paused for the time of whatever yield instruction you pass to it.
The only difference you may see is that the impact of a bad implatation is a lot more noticeble in low end devices. Further more i would say that a wise implementation of coroutines will give you a performance boost especially on mobiles.
I great read to understand how to use coroutines is: http://www.theappguruz.com/blog/how-to-use-coroutines-in-unity
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