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Question by codytremblay · Jun 14, 2017 at 07:52 PM · scripting problem

code not working help plz

I'm back with another problem. I love the results I get from here thanks everyone. I'm trying to create an array in a script with all my enemies then call it in another one, but I keep getting an error.

public GameObject[] enemychoose; //this is my array

 public GameObject Selectenemy; //I want this to hold whatever enemy the array gets

 public float countenemy = enemychoose.GetLength; //this checks the length of the array

 void Start () {

     float i = Random.Range (0, countenemy);// this it picks a random item in the list

     Selectenemy = enemychoose [i]; //here Selectenemy gets the enemy chose so I can call it

 }

for line 12 it says cant convert float to int;

can someone help me fix it?

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Answer by LordRed30 · Jun 14, 2017 at 08:16 PM

I'm brand new to unity, but have you tried...

public static int ToInt32 ( float value }

I've used this to convert my floats recently. Sorry if it doesn't help. still learning myself.

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avatar image codytremblay · Jun 14, 2017 at 08:59 PM 0
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not helping but thanks.

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Answer by Jawchewa · Jun 14, 2017 at 10:56 PM

If I were you, I would do a few things to improve your code. I would get rid of your countenemy variable, and just reference the length of the array directly. Also, I would replace the GetLength function with the Length property on the array, as I don't think that GetLength works the way that you think it does. Finally, I would change it to an int, so you don't have issues converting from float to int.

Basically, change your start to this:

     void Start()
     {
         int i = Random.Range(0, enemychoose.Length);
         Selectenemy = enemychoose[i]; 
     }
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avatar image codytremblay · Jun 15, 2017 at 02:05 AM 0
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Thanks very much I got it to work the way you said.

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