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Question by Shamlei · Jan 19, 2016 at 08:20 PM · scripting problem

Why is my cube not following the other the way i want ?

Hey guys i'm trying to make my cube follow my other cube, so i'm setting his position to equal the position of the cube on the last frame through this :

     void Update()
     {
         CurrentPosition = gameObject.transform.position;
         LastPosition = CurrentPosition;
 
 }

And then doing this on the object that's supposed to follow the cube :

    void Update()
     {
         gameObject.transform.position = MoveScript.LastPosition;
     }


But what i get is that my cube is at "half" of the other cube. Like this : https://gyazo.com/b796a1dbac264b8ac851050292deee0f

Why is this happening ? Sorry if this is a dumb question, i've tried to be as clear as possible and i hope i was, thanks for helping me.

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avatar image bubzy · Jan 19, 2016 at 08:43 PM 0
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you need to add an offset to make your cube stand out from the other one

avatar image Shamlei bubzy · Jan 19, 2016 at 09:10 PM 0
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You mean that there's no way to make it other than adding an offset ? So that means i have to add an offset for all 4 directions ? Thanks for your answer

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Answer by AndrewBilotti · Jan 19, 2016 at 08:26 PM

Well, your cube probably isn't moving at all- you didn't add anything to it. Do something like this:

 Public transform CurrentPosition;
 Public transform LastPosition;
 Public float speed = 1; //Speed
 CurrentPosition = gameObject.transform.position;
 LastPosition = CurrentPosition +  (some transform, vector2 or 3 :P);
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avatar image Shamlei · Jan 19, 2016 at 08:33 PM 0
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Hmm my cubes are both moving, i have code to move the first one i didn't show since it wasn't important to me for the problem but here it is if it's important

  void Update()
     {
         CurrentPosition = gameObject.transform.position;
     
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.Z))
         {
             gameObject.transform.Translate(Vector3.up * 0.2f);
           
         }
 
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.S))
         {
             gameObject.transform.Translate(Vector3.down * 0.2f);
          
 
         }
 
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.D))
         {
             gameObject.transform.Translate(Vector3.right * 0.2f);
         
         }
 
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.Q))
         {
             gameObject.transform.Translate(Vector3.left * 0.2f);
         
         }
         LastPosition = CurrentPosition;
 
 
 
 
     }

Thanks for your answer

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