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Question by
U3Dev_ · Aug 14, 2016 at 07:26 AM ·
c#gameobjectmesh
Attaching a model to a blank GameObject?
I want to attach a model to an empty GameObject. I have got a code like this:
GameObject factory = new GameObject();
MeshFilter meshFilter = factory.AddComponent<MeshFilter>();
MeshRenderer render = factory.AddComponent<MeshRenderer>();
Mesh mesh = Resources.Load("FactoryModel", typeof(Mesh)) as Mesh;
if (mesh != null)
meshFilter.mesh = mesh;
factory.transform.position = new Vector3(X * 50, 0, Y * 50);
The mesh is loading(checked by printing in log), but game object still shows without any model. Do anybody know what is the problem in my code?
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