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How to paint on a 3D model and create a texture?
Hello, Im looking forward doing some more graphic advanced games, so I need to start creating textures, and apply them correctly on a 3D model. Can somebody tell me a program, where I can paint directly on the 3D model and then export it, import it in unity and apply it correctly? I heard I can do it with photoshop, but I tried and the texture didnt apply well, also I couldn´t paint correctly because the model lowered its resolution. Thanks for any help you can give me!
PS: I know the tags arent correct, the forum won´t let me put any other tag that "How many", it happened in my previous question too. Edit: Thanks to whoever put the correct tags :)
Answer by inkspot · Jul 16, 2013 at 11:17 PM
Yes Photoshop can import several .dae files, and directly apply textures on them, personally i don't use this method but instead bake the textures directly on the model in a 3d modelling program, and touch them up in photoshop on the texture map a regular 2d file. You could use a combination by loading your model into unity and apply a psd file on it, and edit it that file in photoshop and save it so you can directly see the results in unity.
In what 3D $$anonymous$$odelling program do you bake the textures? And could you give me some information about how to do it?
Answer by scarletshark · Jul 16, 2013 at 09:41 PM
This isn't a Unity issue, its a 3D art issue... Please don't ask for tutorials, this is an area for asking for help on difficult or uncommon issues with unity3D.
That being said, I'm not a total jerk. You need to learn how to layout the UVs on a 3D mesh, and then learn how to paint textures in photoshop. Assuming you're using blender: Blender UV Manual
As for your issues with "model lowering resolution," no one is going to understand what you said. Please do some research. Google is your friend.
Answer by rowdyp · Jul 16, 2013 at 10:13 PM
well I wouldn't say no one is going to understand that being said if you use max or maya, zbrush is an awesome tool
No, what they said makes no sense. "I couldn´t paint correctly because the model lowered its resolution." The "it" in question is not clear, and textures can't just suddenly become a lower resolution.
Unless they are referring to mipmapping, which is an entirely different issue.
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