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Question by ChucklesMcChuckles · May 17, 2019 at 08:08 AM · webglil2cppcompiler error

IL2CPP throws null exception when compiling .dll plugin for WebGL

Currently, the program I'm working on doesn't have issues when compiling for Windows. When I attempt to compile for WebGL, I get the following error.

 stdout:
 IL2CPP error for type 'X4vckRISblwYfhcLu1.yMs8kGHnxK8u8PsnAJ' in assembly 'C:\Users\username\Documents\GitHub\Unity_Projects\ProjectName\Temp\StagingArea\Data\Managed\Core.dll'
 Additional information: Exception has been thrown by the target of an invocation.
 il2cpp.exe didn't catch exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at Mono.Cecil.GenericInstanceType..ctor(TypeReference type)
    at Unity.IL2CPP.GenericSharing.GenericSharingAnalysis.GetSharedType(TypeReference type)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessGenericType(GenericInstanceType type, InflatedCollectionCollector generics, GenericInstanceMethod contextMethod)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeTypeReferenceRecursive(TypeReference typeReference)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(CustomAttributeArgument customAttributeArgument, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(CustomAttribute customAttribute, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(FieldDefinition fieldDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
    at Unity.IL2CPP.GenericsCollection.GenericsCollector.CollectPerAssembly(AssemblyDefinition assembly)
    at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
    at Unity.IL2CPP.GenericsCollection.GenericsCollector.MergeCollections(IEnumerable`1 collections)
    at Unity.IL2CPP.AssemblyConverter.Apply()
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
 stderr:
 
 Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at Mono.Cecil.GenericInstanceType..ctor(TypeReference type)
    at Unity.IL2CPP.GenericSharing.GenericSharingAnalysis.GetSharedType(TypeReference type)
    at Unity.IL2CPP.GenericsCollection.GenericContextAwareVisitor.ProcessGenericType(GenericInstanceType type, InflatedCollectionCollector generics, GenericInstanceMethod contextMethod)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeTypeReferenceRecursive(TypeReference typeReference)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.ProcessCustomAttributeArgument(CustomAttributeArgument customAttributeArgument)
    at Unity.IL2CPP.GenericsCollection.GenericContextFreeVisitor.Visit(CustomAttributeArgument customAttributeArgument, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(CustomAttribute customAttribute, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(FieldDefinition fieldDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(TypeDefinition typeDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(ModuleDefinition moduleDefinition, Context context)
    at Unity.Cecil.Visitor.Visitor.Visit(AssemblyDefinition assemblyDefinition, Context context)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
    at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at Unity.Cecil.Visitor.Visitor.Visit[T](T node, Context context)
    at Unity.IL2CPP.GenericsCollection.GenericsCollector.CollectPerAssembly(AssemblyDefinition assembly)
    at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
    at Unity.IL2CPP.GenericsCollection.GenericsCollector.MergeCollections(IEnumerable`1 collections)
    at Unity.IL2CPP.AssemblyConverter.Apply()
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)

It appears to be caused by IL2CPP attempting to compile the .dll plugin. Why would it cause a null exception when compiling for WebGL but not when compiling for Windows? Has anyone had an issue similar to this?

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avatar image JoshPeterson · May 17, 2019 at 12:01 PM 0
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This looks like either a bug in IL2CPP, or the Core.dll assembly has some invalid IL code. Can you submit a bug report so that we can investigate more?

avatar image ChucklesMcChuckles JoshPeterson · May 20, 2019 at 04:16 PM 0
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Is there a way to manually submit a bug like an email address to send it to? The Unity Bug Reporter keeps ti$$anonymous$$g out, probably due my proxy server.

avatar image JoshPeterson ChucklesMcChuckles · May 20, 2019 at 04:27 PM 0
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I don't believe that is possible, sorry. $$anonymous$$aybe try submitting the bug report without a project. You should get an email when the bug report is submitted. Just reply to that email with the project attached, and we will see it.

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