- Home /
Question by
ALBI04 · Apr 16, 2020 at 08:17 PM ·
c#webglil2cppcompiler error
Failed Running UnityLinker.exe
Hi, i'm trying to compile my game for webgl but i whenever i try to compile it i get 2 different errors saying "UnityLinker.exe did not run properly" and
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <bf679006b1b84db2a5a44842ef13dc36>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <bf679006b1b84db2a5a44842ef13dc36>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Android and iOS builds work fine, i can reproduce this only by building for webgl.
Comment
There should be another error with more specific information about the problem. Can you provide it?
Answer by Only4gamers · Jun 30, 2020 at 12:20 PM
Did you find the solution? I am facing similar issue.
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
IL2CPP throws null exception when compiling .dll plugin for WebGL 0 Answers
Error Code CS0118 or CS0120 1 Answer