How do I stop unity bundling assets when building?
When unity builds a game, it gets all the assets and bundles them into one big asset file.
I would like to remove that behavior and simply have the assets exported as their individual files.
Or, if that is not possible, I would like to at least have tens of medium-sized asset bundles rather than a few big asset bundles such as resources.assets, sharedassets0.assets.resS, etc.
How can I achieve this?
One of the main reasons is ease of updating. One map in my game can be 300$$anonymous$$B, and if I change one file the entire bundle would have to be redownloaded by my launcher. This is a pointless waste of time and resources.
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