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Question by mrgeorge3d · Sep 03, 2014 at 02:32 AM · cameraloadlevel

Why my Camera is getting Duplicated?

I have a simple Application.LoadLevel() and it works, the problem is that everytime I change from one scene to another my cameras are getting duplicated. Why could be happening?

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avatar image PvTGreg · Sep 03, 2014 at 09:00 AM 0
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are their any scripts that involve the camera?

avatar image GluedBrain · Sep 03, 2014 at 09:40 AM 0
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maybe you have a DontDestroyOnLoad function in one of the previous scenes attached to the camera and as a result that is not getting destroyed when you load a new scene.

avatar image mrgeorge3d · Sep 03, 2014 at 05:54 PM 0
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PvTGreg I have a Script Assigned to the first camera (A script to move it based on touch) If that's the case How should I handle this issue?

Thanks for your answer.

avatar image IvovdMarel · Sep 03, 2014 at 06:02 PM 0
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Search for DontDestroyOnLoad() in your script. Then delete that line. (That method makes objects persist through scene changes)

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