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Question by tneshi · May 12, 2012 at 03:58 PM · cameraloadlevel

Get new Camera after Application.loadLevel

I have an RPC function, that is passed an array of names by the server. It should change the scene to allow character selection. Changing the scene does work, however, I can't seem to get the right camera object (which would have the character creation GUI attached).

     Application.LoadLevel("ChooseCharacter");
     Debug.Log(Camera.current.name);
     ChooseCharacterGUI gui = Camera.current.GetComponent<ChooseCharacterGUI>();
     gui.gameController = this;

Line 2 gives me "Main Camera Login" which indicates the camera that was active before Application.LoadLevel. Line 4 breaks my app as the gui reference is null.

Guess I have to wait a frame or something similar?

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Answer by kalvinlyle · May 12, 2012 at 04:05 PM

Yeah the level won't have finished being loaded yet.

If you put use an async load and wait for it to finish that will work:

 IEnumerator LoadNewLevel(string LevelName)
 {
         AsyncOperation async = Application.LoadLevelAsync(LevelName);
         yield return async;
         ChooseCharacterGUI gui = Camera.current.GetComponent<ChooseCharacterGUI>();
         gui.gameController = this;
 }
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avatar image tneshi · May 12, 2012 at 04:29 PM 0
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Thanks for the hint. Is there also a way without it? I just started learning unity and i don't have Unity Pro, yet. Asynch is Pro only.

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