Question by 
               ClldMeFinn · Dec 17, 2020 at 02:04 PM · 
                c#unity 2dtimer  
              
 
              Editable Timer
so i want to make editable timer, but i didnt know the code
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
public class timer : MonoBehaviour {
 Text text;
 float day;
 public float speed = 1;
 
  // Start is called before the first frame update
 void Start() {
     text = GetComponent<Text>();     
 }
 // Update is called once per frame
 void Update() {
     
     float dayNormalized = day % 1f;
     float hoursPerDay = 17f;
     float minutesPerHour = 60f;
     
     day += Time.deltaTime * speed;
     string hourString = Mathf.Floor(dayNormalized * hoursPerDay).ToString("00");
     string minuteString = Mathf.Floor((dayNormalized * hoursPerDay) % 1f * minutesPerHour).ToString("00");
     text.text = hourString + ":" + minuteString;
 
    
 }
}
this is my code, but when i enter the playmode. the timer always start from 00:00 and i didnt know how to make it editable, can anyone help me? Peace
               Comment
              
 
               
              what do you mean by editable? the user can click an input field opens and you are able to enter the current time?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                