Input.Touches Mouse position Shooting Buttons
Hello everyone i am really stuck at the moment am would appreciate any help if possible. I have my game where i move the player up and down with 2 buttons on the bottom left of screenshot.
I also have a button over the entire screen for tap to shoot and this moves the weapon to my finger position where i have tapped and it shoots towards that position using mouse.position.
Now the problem is when i am on my android device and i am moving up and down but when i also tap to shoot the gun it moves towards my up and down buttons and this is not what i want.
Here is my Tap to shoot button code!
    public void ShootButton()
    {
     timer = 0;
     Face = true;
     //if finger presses Shootbutton
     //then activate this
     Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; 
    // subtracting the position of the player from the mouse position.
     difference.Normalize(); //normalizing the vector meaning all the sum of the vector will be = to 1.
     float rotZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;//find the angle in degree.
     WeaponTrans.transform.rotation = Quaternion.Euler(0f, 0f, rotZ + rotationOffset);
     if (reloading == false)
     {
         if (fireRate == 0)
         {
             {
                 Shoot();
             }
         }
         else
         {
             if (Time.time > timeToFire)
             {
                 timeToFire = Time.time + 1 / fireRate;
                 Shoot();
             }
         }
     }
 }
 
               
Answer by muarda · Jan 25, 2019 at 12:07 AM
Why nobody answered this question!!!! If you found a solution, it would be nice if you share it with us!!!!!!!!!! After 2 hours finally I solved with this same problem
https://www.youtube.com/watch?time_continue=274&v=EVZiv7DLU6E
https://forum.unity.com/threads/checking-if-a-touch-position-is-over-a-button.344811/
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