Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by davidragge · Mar 01, 2015 at 01:07 AM · errorvector3float

I want to move a rigid object with following command

So, I want a rigid body to move 24 things on the x axis when i collide with an object but when i run the program i get this error: Assets/Scripts/PlayerMovement.cs(38,51): error CS0029: Cannot implicitly convert type float' to UnityEngine.Vector3'

This's my code:

using UnityEngine; using System.Collections;

 public class PlayerMovement : MonoBehaviour {
     public float moveSpeed;
     public GameObject deathParticles;
 
     private float maxSpeed = 5f;
     private Vector3 input;
     private Vector3 spawn;
     public Vector3 location;
 
     void Start () {
         spawn = transform.position;
         location = transform.position;
     }    
 
     void Update () {
         input = new Vector3(Input.GetAxisRaw ("Horizontal"), 0, Input.GetAxisRaw("Vertical"));
         if(rigidbody.velocity.magnitude < maxSpeed)
         {
             rigidbody.AddForce(input * moveSpeed);
         }
 
     }
 
     void OnCollisionEnter(Collision other)
     {
         if (other.transform.tag == "Enemy") {         
 
                 Die ();
                 
         }
     }
 
     void OnTriggerEnter(Collider other) {
                 if (other.collider.tag == "NextLevel001") {
                     transform.position = location.x + 24;
             }
     }
 
     void Die() 
     {
         Instantiate(deathParticles, transform.position, Quaternion.identity);
         transform.position = spawn;
     }
 }


Help would be gladly appreciated :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by NoseKills · Mar 01, 2015 at 01:10 AM

Just like the error says, you can't assign a float as a Vector3

 transform.position = location.x + 24;

A Vector3 needs 3 values and you are giving it just one... location.x + 24 could be for example 25, and you can't set an object's position to be "25".

Should be

 location.x += 24;
 transform.position = location;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

referencing floats in a vector3 1 Answer

Translating from game space to view space 2 Answers

How do I preserve float accuracy in transform.position? 1 Answer

How to limit the distance to Half of the Circle from its actual raidus 2 Answers

[Solved]List.FindIndex error C# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges