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Question by SirSheeps · Apr 11, 2017 at 09:45 PM · scorescore systemscoreboardscorespoints-counter

How do I make a score system?

I do the tutorial score manager but when I do everything it does not work. PLEASE HELP.

Here's the Enemy Health -

   using System.Collections;
   using UnityEngine;
   
   public class EnemyHealthManager : MonoBehaviour {
   
       public int MaxHealth;
       public int CurrentHealth;
       public int scoreValue = 10;
   
       // Use this for initialization
       void Start()
       {
           CurrentHealth = MaxHealth;
       }
   
       // Update is called once per frame
       void Update()
       {
           if (CurrentHealth <= 0)
           {
               Destroy(gameObject);
           }
       }
   
       public void HurtEnemy(int damageToGive)
       {
           CurrentHealth -= damageToGive;
       }
   
       public void SetMaxHealth()
       {
           CurrentHealth = MaxHealth;
       }
   
       public void Scoring()
       {
           ScoreManager.score += scoreValue;
       }
   }

 

Here's the ScoreManger -

 using UnityEngine; 
 using UnityEngine.UI; 
 using System.Collections;
  
   public class ScoreManager : MonoBehaviour
   {
       public static int score;
   
   
       Text text;
   
       void Awake()
       {
           text = GetComponent<Text>();
           score = 0;
       }
   
   
       void Update()
       {
           text.text = "Score: " + score;
       }
   }
 
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avatar image Positive7 · Apr 11, 2017 at 10:08 PM 0
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 using System.Collections;
    using UnityEngine;
    
    public class EnemyHealth$$anonymous$$anager : $$anonymous$$onoBehaviour {
    
        public int $$anonymous$$axHealth;
        public int CurrentHealth;
        public int scoreValue = 10;
    
        // Use this for initialization
        void Start()
        {
            CurrentHealth = $$anonymous$$axHealth;
        }
    
        // Update is called once per frame
        void Update()
        {
            if (CurrentHealth <= 0)
            {
                Scoring();
                Destroy(gameObject);
            }
        }
    
        public void HurtEnemy(int damageToGive)
        {
            CurrentHealth -= damageToGive;
        }
    
        public void Set$$anonymous$$axHealth()
        {
            CurrentHealth = $$anonymous$$axHealth;
        }
    
        public void Scoring()
        {
            Score$$anonymous$$anager.score += scoreValue;
        }
    }


And call HurtEnemy from another script. Or change CurrentHealth to 0 in inspector

avatar image SirSheeps Positive7 · Apr 11, 2017 at 10:10 PM 0
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Where do I put this??

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Best Answer

Answer by SohailBukhari · Apr 12, 2017 at 07:56 AM

@username

Updating score in Update() will create a new memory block each time when you change score , so its not good approach to update scoring. Make a unity event and listen in your ScoreManager class as in the script.

 using UnityEngine.UI;
 
 public class ScoreManager : MonoBehaviour {
 
     Text _text;
     [NotNull] public static UnityEvent ScoreUpdateEvent;
     public static int Score;
 
     private void Start()
     {
         _text = GetComponent<Text>();
         ScoreUpdateEvent.AddListener(delegate
         {
             _text.text = "Score: " +Score;
 
         });
     }
 }


Now your ScoreManager class is listening ScoreUpdateEvent you just need to invoke the event whenever you change the score.

   public void Scoring()
     {
         ScoreManager.Score += scoreValue;
         ScoreManager.ScoreUpdateEvent.Invoke();           // invoke here
     }
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avatar image SirSheeps · Apr 12, 2017 at 07:59 AM 0
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Yeah it now works but now there's a issue with the game over scene, when it changes scene, the mouse is still locked on

avatar image SohailBukhari SirSheeps · Apr 12, 2017 at 09:38 AM 0
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Check your time.timescale in the code, may be you assign time.timescale to zero and never change to 1.

avatar image SohailBukhari · Apr 12, 2017 at 09:28 AM 0
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check your setting of mouse. Its not related with these scrips. your question was about scoring system and my answer helps you. Just accept the answer.

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