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Question by Zitoox · Oct 12, 2016 at 07:10 PM · terraindirectional lightenvironment

Directional Light Problem

Hi! I am making a NIGHT scene for my game, but i am having a really annoying problem, and i don't know what to do.

I want my directional light to illuminate ALL MY TERRAIN but without brightening it too much, because this would break the enviroment. The problem is that if i rotate the directional light to the left, it only illuminate the left side of the terrain, leaving the right side totally black. And if i rotate it to the right, the opposite happens. If i turn it up, it doesn't illuminate anything, and if i rotate it down, it just doesn't affect anything too.

I tried to create another directional light, and point it to right, so the terrain would be completely illuminated, but it makes the terrain too bright! What am i supposed to do? I am tired of rotating this thing for nothing...

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avatar image doublemax · Oct 12, 2016 at 07:57 PM 0
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Did you try playing with the ambient light?

From the main menu: Window > Lighting > Scene

avatar image Zitoox doublemax · Oct 12, 2016 at 08:40 PM 0
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Oh, is that an option? I never look at the menu for other options. I am going to try that. I am also going to read the manual, i guess there are lots of things that i didn't know what were available.

avatar image Zitoox doublemax · Oct 12, 2016 at 09:29 PM 0
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I didn't understand what i was supposed to do. Everything is alright i guess... I don't know if that can help me.

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Answer by IgorAherne · Oct 13, 2016 at 03:07 PM

You are referring to a phenomenon which is called Global Illumination. It's the thing which illuminates, say floor under your table, although sun's light rays don't hit this floor directly. Global illumination is what adds the final "realism" badge on the computer graphics & is the key to highest realism possible.

Ambient light is a very rough approximation, and will often look bad. Unity has tutorials on how to set up the proper global illumination, but be careful, it can be computationally very expensive, so use with caution.

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