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Question by The_Pied_Shadow · Sep 22, 2018 at 11:00 PM · physicsjumpingplayer movementcharacter controller

Changing shape of player jump path

I'm working on making a basic jump but am looking for specific behavior in the jump. I'm using a Character controller and this is my current basic code:

 void FixedUpdate () {
 
         //Basic Movement
         move.x = Input.GetAxis("LeftJoystickHorizontal") * speed;
         
         if (con.isGrounded)
         {
             move.y = 0;
             if (Input.GetButtonDown("AButton"))
             {
                 isJumping = true;
                 move.y = jump;
             }
         }
         
         if(useGravity)
            move.y -= gravity * Time.deltaTime;
         
         con.Move(move * Time.deltaTime);
     }

In the inspector: jump = 15 gravity = 50 speed = 10

I can modify these values to change the size of this jump, and the speed it's executed, but I want the physical shape to change, the parabola.

I put a line renderer on the player so you can see the current shape of the jump.

alt text

whereas this is the shape I would like to get out of the jump:

alt text

Where the player jumps up, would spend an unrealistic amount of time at the height of their jump, before falling back down.

I've been unable to wrap my mind around modifying the existing physics to accomplish this.

Thanks.

jum.png (129.0 kB)
shape.png (5.7 kB)
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