Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by e111s1 · May 23, 2017 at 02:51 PM · javascriptmovetowards

How to make an object move towards an object at a constant pace, no matter how fast the object is?

Hello, I am trying to make a little gun kind of thing where wherever I click the bullet aims in that direction, with my code I have got the object to move in the direction and face the direction. However, my problem is that if the click is far away the object moves very fast and when I click close it moves incredibly slowly, I know this is because I am timesing the area of the click. But I can't think of a way I can do it differently.

     var mousePosition : Vector3;
 function Start () {
 
 var speed : int = 40;
     mousePosition = Input.mousePosition;
         mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
 
 var dir : Vector3 = (mousePosition - transform.position).normalized * speed;
 
 var point: Vector3 = mousePosition;
 point.z = 0.0;
 transform.LookAt(point);
 transform.rotation.x = 0;
 transform.rotation.y = 0;
 
 
 GetComponent.<Rigidbody2D>().velocity = dir;
 }
 Thanks a lot, Ellis




Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SteenPetersen · May 23, 2017 at 03:50 PM 0
Share

you could consider using Vector3.$$anonymous$$oveTowards unless you absolutely need to use rigidbodies:

https://docs.unity3d.com/ScriptReference/Vector3.$$anonymous$$oveTowards.html

in which case maybe use Rigidbody2D.$$anonymous$$ovePosition:

https://docs.unity3d.com/ScriptReference/Rigidbody.$$anonymous$$ovePosition.html

hope that helps.

avatar image Vollmondum · May 23, 2017 at 06:33 PM 0
Share

remove velocity = dir line

and don't forget to add Time.deltaTime to any speed multiplier parameter, always.Since you want that bullet to fly realtime speed, not phone processor's

var dir : Vector3 = (mousePosition - transform.position).normalized * speed*Time.deltaTime;

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to set a target position in Vector3.MoveTowards using a variable 2 Answers

Unsure why I am getting errors 1 Answer

Setting Scroll View Width GUILayout 1 Answer

Jerky Camera or Object motion 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges