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Question by Rick74 · Jan 13, 2014 at 12:53 PM · javascriptmovetowards

Unsure why I am getting errors

This function is currently giving me 2 errors,

Assets/Scripts/poopingDog.js(78,34): BCE0022: Cannot convert 'UnityEngine.Vector3' to 'System.Type'.

Assets/Scripts/poopingDog.js(85,50): BCE0017: The best overload for the method 'UnityEngine.Vector3.MoveTowards(UnityEngine.Vector3, UnityEngine.Vector3, float)' is not compatible with the argument list '(UnityEngine.Vector3, System.Type, float)'.

But to me it all seems to be correct? What am I doing wrong here?

 function Spawn ()
 {
     animation.Play("Spawn");
     yield WaitForSeconds (.8);
     animation.Play("Pooping");
     yield WaitForSeconds (poopLength);
     animation.Play("PoopToRun");
     
     var targetPosition = Vector3;
     targetPosition =  Vector3(transform.position.x - 1, transform.position.y, transform.position.z );
     
     var t:         float = 0.0f;
     
     while(t < 1)
     {
           t += Time.deltaTime / 2.0;
            transform.position = Vector3.MoveTowards (transform.position, targetPosition, t);
            yield;
     }
     
     yield WaitForSeconds (1.5);
     animation.Play("Run");
 }
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avatar image Rick74 · Jan 13, 2014 at 01:11 PM 0
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I'm sorry $$anonymous$$ira, you are right, I should have. But you managed to flag down the error! $$anonymous$$aking that small change solved both!

Thanks for the extra pair of eyes, I'm a bit too wired up on coffee right now, and I guess I just missed it!

Convert your comment to an answer!

avatar image KiraSensei · Jan 13, 2014 at 01:25 PM 0
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Cool ! :)

Glad I could help

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Answer by KiraSensei · Jan 13, 2014 at 12:59 PM

You should tell us what are lines 78 and 85 because you don't post all of your code.

The first thing I see is :

 var targetPosition = Vector3;

Instead of :

 var targetPosition:Vector3;
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