Shader sprite multiple for 2D Alpha
i have been searching for a shader that recives one texture from a sprite mode: multiple; and an alpha, but the problem is that i only found statics alpha, which means that it take the form of the sprite in its all form, not the sliced one, so i need a shader with an alpha that can be tilled
Also, what i want is an Alpha gradient map for each sliced(i have like 2250 an image isn't a viable option)
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