Random Tiling Shader?
I'm working on a game that uses tiles for the walls. I would like to add variation to the tiling by having the shader pull from a pool of textures and randomly alternating between them. I searched all day but can't find anyone that has done this before. I don't know if I'm using the wrong terminology, can I get some help?
What I currently get:  What I want:
 What I want: 
 
                 
                samplea.png 
                (137 B) 
               
 
                
                 
                sampleb.png 
                (198 B) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                