Question by
Innokentius · Mar 10, 2018 at 10:19 AM ·
shadersoptimizationbuild settings
How can one bypass standard shader optimization?
It is said that Unity engine optimizes it's standard shaders while making the playable build. I.e., if the material Rendering Mode is manually set to opaque, and you would like to switch it to "Transparent" in runtime on some condition - it just won't happen in the build, while in the Game inspector window we'll notice all the desired results. How can one set the build options NOT to optimize some of the shaders in the build?
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