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Question by Yanpei · May 17, 2017 at 03:54 AM · unity5

Arduino to Unity

hi, I am a beginner, I want to test use fsr sensor which connect to arduino to control a cube in one direction of Unity. This is my code, it doesn't work, could someone help me? I do not know which part is wrong.

Unity code:

          using System.Collections;
          using System.Collections.Generic;
          using UnityEngine;
          using System.IO.Ports;

         public class movecube : MonoBehaviour {

     private GameObject cube;
     public float rate;
     SerialPort serial=new SerialPort("COM5",9600);

     void Start(){
         serial.Open ();
         serial.ReadTimeout = 2000;
     }

     void Update () {
         if (!serial.IsOpen)
             serial.Open ();

         float speed=int.Parse(serial.ReadLine());
         rate = speed / 10000;
         float translation=Input.GetAxis("Vertical")*rate;
         translation*=Time.deltaTime;
         transform.Translate(0, 0, translation);

     }

 }

Arduino code:

     int fsrPin = 0;     // the FSR and 10K pulldown are connected to a0
     int fsrReading;     // the analog reading from the FSR resistor divider
 
    void setup() {
   Serial.begin(9600);   
    }
 
    void loop(void) {
    fsrReading = analogRead(fsrPin);  
 
    Serial.print("Analog reading = ");
    Serial.print(fsrReading);     // the raw analog reading
    Serial.println(fsrReading);

     delay(1000);
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