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Question by putlucky · Mar 30, 2014 at 04:20 PM · support

Using Object.name correctly (C#)

Hello, I am writing a a selection script using raycast and I want an object to be selected if its clicked and its name is "Player". So I gave it a go and I recognise my mistake, I just can't think of another way to do it.

The error: Non- Invocable member 'UnityEngine.Object.name' cannot be used like a method.

Here's my code:

 using UnityEngine;
 using System.Collections;
 
 public class Control : MonoBehaviour {
     public bool selected; 
     //Rays 
     public RaycastHit hit = new RaycastHit(); 
     public Ray thisRay;
     void Start () {
     
     }
     void Selected(){
         
         thisRay = Camera.main.ScreenPointToRay(Input.mousePosition);    
         if(hit.collider.name("Player") != null)
         {
             selected = true; 
         }
         
     }
     
 
     void Update () {
     
         if(Input.GetMouseButtonDown(0)) 
         {
             Physics.Raycast(thisRay, out hit);
 
 
         }
 
         Debug.DrawLine(thisRay.origin, hit.point, Color.red);
 
     } 
 
 }
 
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Answer by CatchCo · Mar 30, 2014 at 08:03 PM

The compiler is trying to tell you that you can't use a string property as a method.

Your issue is at line 15: The syntax you have used for character comparison is not possible in c#. The C# way of string comparison would look like this:

 if(hit.collider.name == "Player")

If you change line 15, to my example the class will compile.

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Answer by ava4414 · Mar 30, 2014 at 07:01 PM

you can use hit.collider.name("Player"), instead you have to use if(hit.collider.name == "Player").... but i recommend you to use the gmae object tag, you can find it with hit.gameObject.tag and you are going to avoid a lot of problems, and then you set the tag in the unity window

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avatar image putlucky · Mar 31, 2014 at 03:56 PM 0
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I'm interested about the alternative you offered with the gameObject.tag. Unfortunately my intellisense doesn't feel it viable. Did you mean: hit.collider.gameObject.tag?

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