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Question by xJames720x · Sep 11, 2012 at 07:12 PM · beginnerbulletprojectile

Shooting Script Bullet Doesnt Fire

I had a working script, then somewhere along the line something got deleted and I cannot figure out how to get back to where is was. I have a driveable tank with a game object attached to the end of the barrel that fires projectiles on a left mouse click. With the following script however, my bullets spawn but dont move. What have I miscalculated?

 using UnityEngine;
 using System.Collections;
 
 public class fireBullet : MonoBehaviour {
     
     public Rigidbody bullet;
     public float cannonPower;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         //fire cannon
         if(Input.GetButtonUp("Fire1")){
             
         //create projectile at location script is attached to
             Rigidbody instance = Instantiate(bullet, transform.position, transform.rotation) as Rigidbody;
         
         //add force to projectile
             Vector3 fwd = transform.TransformDirection(Vector3.forward);
             instance.AddForce(fwd*cannonPower);
             
         }
     }
 }
 
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avatar image mtrc · Sep 11, 2012 at 09:03 PM 0
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Is it possible that the bullets are colliding with the tank before they start moving, and that's stunting them back into being stationary? EDIT - See Neurological's answer to see what I mean.

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Answer by $$anonymous$$ · Sep 11, 2012 at 09:02 PM

Maybe it get stuck with the collider, try adding this:

Physics.IgnoreCollision(bullet.collider, transform.root.collider);

or

Physics.IgnoreCollision(instance.collider, transform.root.collider);

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Answer by NhommeBeurreOne · Sep 11, 2012 at 09:29 PM

You wrote GetButtonUp, but you may want try to replace it by GetButton or GetButtonDown.

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