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Question by lsmaddog · Feb 20, 2013 at 02:18 PM · shootingbulletspawning

bullets are spawning under me and they don't move

my bullets are spawning under my first person controller and the dont move ,

could someone help me ????

this is my script

var projectile : Transform; var bulletSpeed : float = 20;

function Update () { // Put this in your update function if (Input.GetButtonDown("Fire1")) {

 // Instantiate the projectile at the position and rotation of this transform
 var clone : Transform;
 clone = Instantiate(projectile, transform.position, transform.rotation);
 
 // Add force to the cloned object in the object's forward direction
 clone.rigidbody.AddForce(clone.transform.forward * shootForce);
 }

}

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Answer by Owen-Reynolds · Feb 20, 2013 at 02:50 PM

It completely stays in the eact same spot? Does your bullet have a rigid body? (if not, you should also be seeing "can't set speed" errors.)

The second G*gle search entry for "Unity fire bullet" has an example of using an empty to say where bullet should come from, instead of under your feet: http://answers.unity3d.com/questions/33507/trouble-with-script-to-fire-a-bullet-from-a-handgu.html.

Unsurprisingly, there are many, many other old, answered, questions about every aspect of shooting bullets.

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