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Question by jg2115 · Jul 26, 2013 at 01:04 AM · particlescubesparticleeffecticeshatter

Making ice/glass shatter without thousands of tiny cubes!(probably particle effect)

I have looked at many questions for how to shatter ice but they all say make tiny cubes and replace the prefab with the broken one. However, when I try this, I get a lot of lag. Is there a way to make a particle effect with cubes(shards of ice)?

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avatar image Jonathon82931 · Jul 26, 2013 at 01:15 AM 0
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sure can just make a particle effect and attach a different texture/material to it... but then you have the problem of making it so that the particle effect is only active when certain conditions are met witch you can do in a script but I am not certain how to script that right off the top of my head. also that should work for sparks from bullets, smoke and such stuff...

avatar image Jonathon82931 · Jul 26, 2013 at 01:16 AM 0
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that requires some coding though

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Answer by Linus · Jul 26, 2013 at 05:31 AM

Having a pre made prefab works.

As long as the cubes are not instansiated, within reasonable amount of parts, you can even lookinto into physics layers to prevent parts from crashing with eachoter.

Also see http://answers.unity3d.com/questions/11866/shattering-glass.html

Video tutorial on consept http://youtu.be/oJZ8uNmv1-8?t=2m26s

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avatar image jg2115 · Jul 28, 2013 at 06:08 AM 0
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Thanks the video really helped!

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Answer by ikelaiah · Jul 26, 2013 at 05:05 AM

If your purpose is for an immediate use in your project, there is Exploder in the Asset Store that you might find helpful to break an ice.

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