Question by
pinkyking256 · Jun 01, 2020 at 11:28 PM ·
2d2d gamepathfindingpath-finding
A* 2D Pathfinding not working with prefabs?
I'm using A* to make my enemies follow the player. I was unable to drag the player sprite into the enemy prefab "target" slot without making the player a prefab itself. This was fine, but instead of following the player, the enemy went to the place the player starts in and didn't move after that. The only solution I found was to drag the player into each individual enemy, however, I want to make an infinite enemy spawner, so this won't work for me. Any ideas?
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