How do you use a BFS algorithm in an isometric tilemap?
Hello all,
I'm still fairly new to gamedev and am trying to make an isometric dungeon crawler using a 2D tilemap. The game will play like a board game, so I would like to have turn-based combat using a speed variable for how many tiles a player can move.
I have found a lot of great resources on this type of movement using a top-down grid or a 3D game, but I can't find anything on using BFS on a tilemap. Is this possible? In particular I am trying to implement an adjacency list using the tilemap. If I could get this I might be able to get the rest over time.
Does anyone have any information or resources on how to do this? Any help would be greatly appreciated!
Thanks!
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