Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by keith alexander · Feb 01, 2011 at 09:29 PM · errorparsingcs8025

c# parsing error Help please and the error is at where it says public string Name

here is the script

using UnityEngine; using System.Collections; using System; //added to acces the enum class

public class BaseCharactor : MonoBehaviour { private string _name; private int _level; private uint _freeExp;

private Attribute[] _primaryAttribute; private Vital[] _vital; private Skill[] _skills;

  public void Awake() {
  _name = string.Empty;
  _level = 0;
  _freeExp = 0;

  _primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
  _vital = new Vital[Enum.GetValues(typeof(VitalName)).Length];
  _skills = new Skill[Enum.GetValues(typeof(SkillName)).Length];

      SetupPrimaryAttributes();
      SetupVitals();
      SetupSkills();


  }

  }

public string Name { get{ return _name; } set{ _name = value; } }

public int Level { get{ return _level; } set{ _level = value; } }

public uint FreeExp { get{ return _freeExp; } set{ _freeExp = value; } }

public void AddExp(uint exp) { _freeExp += exp;

 CalculateLevel();

}

//take avg of all of the players skills and assign that as the player level public void CalculateLevel() { }

private void SetupPrimaryAttributes() { }

private void SetupVitals() { for(int cnt = 0; cnt < _vital.Length; cnt++) { _primaryAttribute[cnt] = new Attribute(); }

}

private void SetupSkills() { for(int cnt = 0; cnt < _skills.Length; cnt++) { _primaryAttribute[cnt] = new Attribute(); }

}

public Attribute GetPrimaryAttribute(int index) { return _primaryAttribute[index]; }

public Vital GetVital(int index) { return _vital[index]; }

public Skill GetSkill(int index) { return _skills[index]; }

private void SetupVitalModifiers() { //health ModifyingAttribute health = new ModifyingAttribute(); health.attribute = GetPrimaryAttribute((int)AttributeName.Constituion); health.ratio = .5f;

 GetVital((int)VitalName.Health).AddModifier(health);

 //energy
 ModifyingAttribute energyModifier = new ModifyingAttribute();
 energyModifier.attribute = GetPrimaryAttribute((int)AttributeName.Constituion);
 energyModifier.ratio = 1;

 //mana
 ModifyingAttribute manaModifier = new ModifyingAttribute();
 manaModifier.attribute = GetPrimaryAttribute((int)AttributeName.Willpower);
 manaModifier.ratio = 1;

 GetVital((int)VitalName.Mana).AddModifier(energyModifier);

}

private void SetupSkillModifiers() { //melee offence GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might), .33f)); GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f)); //melee defence GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f)); GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .33f)); //magic offence GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f)); GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f)); //magic defence GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f)); GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f)); //ranged offence GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f)); GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f)); //ranged defence GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f)); GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));

}

public void StatUpdate() { for(int cnt = 0; cnt < _Vital.Length; cnt++) _Vital[cnt].Update();

 for(int cnt = 0; cnt &lt; _skills.Length; cnt++)
        _skills[cnt].Update();

}

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Feb 01, 2011 at 09:39 PM 0
Share

How do you guys always manage to NOT highlight the entire script? I'll think I will refuse to answer to such posts in future until it's fixed (try edit post)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Bunny83 · Feb 01, 2011 at 09:38 PM

Right befor your

public string Name 

you have to delete one of the curly brackets. You closed the class before the properties...

The right formating of the script text would help to find such basic mistakes...

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Jukebox parsing error 2 Answers

CS8025 parsing error, can't find, halp ! 0 Answers

unity 3d - c# scripting problems 1 Answer

Errors CS1525 and CS8025.... 1 Answer

CS8025 Error (Parsing Error) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges