Question by
wolfenstien98 · Oct 08, 2015 at 06:57 PM ·
proceduralgenerationmapsplanets
Procedural planet surface
I am making a scene that will have a lot of planets, and I was wondering what the best way to make procedural 2D land maps for the planets was, that way I don't have to make a lot of different prefabs by hand, and hopefully it keeps it from becoming really boring.
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How are you defining "best"? What's wrong with just using a noise texture as a heightmap?
By best, what I mean is fast and hopefully with the ability to add things like poles, oceans, rivers, and that sort of thing.
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