Question by
stuartb · Feb 27, 2019 at 12:56 PM ·
2dterrainproceduralgeneration
How to generate endless 2d terrain
In the past I've procedurally generated levels by randomly spawning various objects in front of the player but now I want to generate random terrain instead.
I'm picturing a 2d passage way that my player will move through. Very similar to how the helicopter game works.
Any ideas on how would I go about this?
Here's a graphic of what I'm picturing:
cave-example.png
(33.2 kB)
Comment
Your answer
Follow this Question
Related Questions
Diamond Square Algorithm Problems 0 Answers
Can you use the superformula in unity? 0 Answers
2d Sprite creation at 0,0,0 with camera at 0,0,0 but renders wayyy off screen 0 Answers
Terrain DetailPrototype added through script not bending in wind 0 Answers
Grid/TileMap rotation not affecting child GameObjects? 0 Answers