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Question by morvy666 · May 10, 2017 at 02:28 PM · c#arrayaudiosourceaudioclip

AudioClip dont listened in script component

Hi, i am trying load all my audio resources for a folder, and anything happen. So, this is my code:

 public AudioClip[] audioMeme;

 // Use this for initialization
 void Start () {

     audioMeme = Resources.LoadAll<AudioClip>("sounds");

 }

alt text

And when i play my project, my audio sources dont be list in AudioClip array:

Is this normal ? Or am i doing something wrong ?

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avatar image slavo · May 10, 2017 at 02:31 PM 0
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Hi is your "sounds" folder located in Resources folder?

avatar image morvy666 slavo · May 10, 2017 at 03:05 PM 0
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yes, it is in "Assets" folder.

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Answer by slavo · May 10, 2017 at 04:11 PM

Make sure that your sounds folder is in Resources folder. "Assets/Resources/sounds"

https://docs.unity3d.com/ScriptReference/Resources.Load.html

"Loads an asset stored at path in a Resources folder."

It does not matter in what folder called "Resources" it would be located, it search them all

"All assets that are in a folder named "Resources" anywhere in the Assets folder can be accessed via the Resources.Load functions. Multiple "Resources" folders may exist and when loading objects each will be examined."

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avatar image morvy666 · May 10, 2017 at 05:07 PM 0
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It works, thank you!

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