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Question by skyx26 · Aug 11, 2015 at 12:55 AM · c#audiosourceaudioclipunity 4.6

Stop audioclip from another script

Hi guys, I need to stop an audioclip that will be played from an empty gameobject that has a script attached to it.

The attached script will play the music and another script attached to another gameobject will be stop it.

How can I accomplish this?

I could use an audiosource instead, but if I did, how could I invoke audio.stop() from the second script attached to the second gameobject?

Thanks.

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Answer by getyour411 · Aug 11, 2015 at 12:56 AM

 public void StopThisClip(AudioSource aSource, Clip clip) {
 
 if(aSource.clip.isPlaying())
 aSource.Stop();
 
 }

pseudocode

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avatar image skyx26 · Aug 11, 2015 at 03:34 AM 0
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@getyour411 Thank you for answering. Your answer point me into the right direction. Ins$$anonymous$$d of an AudioClip I used an AudioSource with a sound file attached to the object. Now, from the second script I can external$$anonymous$$usic.GameObject<$$anonymous$$iniGame1$$anonymous$$usic>().StopThisClip; and external$$anonymous$$usic.GameObject<$$anonymous$$iniGame1$$anonymous$$usic>().audio.clip = GameOver; and external$$anonymous$$usic.GameObject<$$anonymous$$iniGame1$$anonymous$$usic>().audio.clip.play();. But, the game over music is cut. The reason is explained here, but I can't find a way to fix that and allow the music file to fully play...

avatar image getyour411 · Aug 11, 2015 at 03:53 AM 0
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On GameOver, are you doing a scene transition? If so, you probably want DontDestroyOnLoad on the object controlling music/ambient/SFX

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