How Can I Fix it ?? (Isometric Tilemap Twist)
I want to make a large size Isometric Tilemap. But If you set more than a certain number of tiles The tiles are twisted. How can I solve it?
// Set Tile Code
for (int y = Map_Height; y > 0; y--)
{
for (int x = Map_Width; x > 0; x--)
{
FloorTileGrid.SetTile(new Vector3Int(x, y, 0), FloorTileBase);
}
}
,
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