Isometric Tiles Inaccurate Pixels Upon Import
I have this tile that is 64x64 that I would like to import into Unity, but when I import it, the pixels do not come in correctly. This is the original tile:
However, when I drag it into the tilemap palette, it appears as such: If you can see the tile edge shadows/highlights are not perfect lines.
I change my PPI (100 -> 64) and filter mode (Bilinear -> Point) and it does not make the pixels re-render correctly, simply reduces the blurriness of the tile and makes it fit the map squares( unfortunately no more images are allowed in this question).
Is there a solution to this problem?
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