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Question by HeftchenHeld · May 07, 2017 at 05:41 PM · movementinput

Gamepad Support on Android to Vr Games

Hello I have a simple c# script to walk in a game.

 public float gravity,speed;
     private Vector3 MoveVector = Vector3.zero;
     public CharacterController Player;
     // Use this for initialization
     void Start () {
         Player = GetComponent<CharacterController>();
     }
 
     // Update is called once per frame
     void Update()
     {
         
             if (Player.isGrounded == false && (Input.GetAxis("Horizontal") == 0))
             {
             Debug.Log("Nothing");
             }
             else
         {
             MoveVector.x = Input.GetAxis("Horizontal");
             MoveVector.z = Input.GetAxis("Vertical");
             MoveVector = transform.TransformDirection(MoveVector);
             Player.Move(MoveVector * Time.deltaTime * speed);
         }
             
             
             
         if(Player.isGrounded == false)
         {
             MoveVector.y -= gravity * Time.deltaTime;
             Player.Move(MoveVector * Time.deltaTime * speed);
             Debug.Log(MoveVector);
         }
         
     }
 }

I would do this with a bluetooth Controller. On PC it works but on my Phone the Script doesn't work. Can anybody help me? Heres the Input Manager Configuration: alt text

German: Hallo ich habe ein sehr einfaches C# Script geschrieben mit dem ich laufen kann. Oben steht der C# code. Eigentlich will ich mit einem Bluetooth controller laufen können aber es funktioniert nicht. Oben ist ein Bild der Konfiguration des Input Managers. Vielleicht weiß ja jemand was ich falsch gemacht habe.

input.png (42.6 kB)
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avatar image Jawchewa · May 08, 2017 at 12:08 AM 0
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Have you confirmed that your controller is actually connected correctly? Like, Does it work with other games on your phone?

Also, I'm not really an expert with this, but this tutorial seems like it might be useful to you:

https://www.youtube.com/watch?v=Vrx57RVTjwI

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