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Question by shadowpuppet · May 06, 2017 at 07:11 PM · instantiate prefabconflict

instantiated projectile conflicts

I throw grenades and it works fine, I have robots shooting rockets at me and that works fine. But if a robot has fired his rocket and I throw a grenade, my grenade takes on the properties of the robots rocket. I am confused. I am instantiating different prefabs and naming them differently. below are the two scripts. Also, if two robots are shooting their rockets do not effect each other, just my grenade

 GameObject myGrenade = Instantiate(grenade, transform.position,Quaternion. identity)as GameObject; 
             myGrenade.GetComponent<Rigidbody>().AddForce (transform.forward *throwDistance);
 
 
 
 GameObject robot2Missile = Instantiate(rob2rocket, MuzzleRobot2.position,Quaternion. identity)as GameObject; 
         robot2Missile.GetComponent<Rigidbody>().AddForce (transform.forward *throwDistance);
 
 
 GameObject myRobotROcket = Instantiate(myRocket9, Muzzle.position,Quaternion. identity)as GameObject; 
         myRobotROcket.GetComponent<Rigidbody>().AddForce (transform.forward *throwDistance);
 
 
 
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