Social.localUser.Authenticate doesn't work with Google Play Game Plugin
I tried to integrate the Google Play Games Plugin (Version 9.36) into my Unity Project (Unity Version 5.6). Social.localUser.Authenticate() worked fine, but since I imported the Plugin, authentification always fails. Is there something special for Google to do before it works or are the versions incompatible?
Thanks for help.
Same issue on GPGS version 9.37 and Unity Beta 2017.3. On my case no errors, but Social.localUser.Authenticate does not calling at all. Also tried 9.34 and 9.36, played with SD$$anonymous$$ versions, tried 5.6 stable release... (Was having error before with GPGS, replaced "@integer..." with current GPGS version in $$anonymous$$anifest and it fixed)
What file did you changed? This happens again with the recent versions, and I can't fix it.
Answer by dhitz666 · Jan 02, 2018 at 01:24 AM
i try every version use this play-games-plugin-for-unity-0.9.41 my works game perfect https://play.google.com/store/apps/details?id=com.zskull.blocks
Your answer
![](https://koobas.hobune.stream/wayback/20220612121231im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
InvalidCastException on (PlayGamesLocalUser)Social.localUser 0 Answers
Google Play Games Integration Doing Nothing Except a Pop-up 0 Answers
Unity 5.5.4p4 with GPG for Unity crash on authentication 1 Answer
Google Play Services - ERROR_NOT_AUTHORIZED 1 Answer
Google Play Services & Google Mobile Ads Together Issue 0 Answers