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Question by TEKNOPARADOX · May 01, 2017 at 07:58 AM · physics2dgameplay

How to make stack of objects to move where bottom moves earlier than the top and stack looks natural

I have made multiple games with Unity so I am not a complete beginner, however, I am stumped by this project as I don't even know where to start. I need to create a stacking game where objects drop randomly from top to bottom. The user drags the stack around to "catch" the objects, where the objects need to look natural, floppy and can slip off (friction). When the stack is dragged around the bottom moves first creating a wavy effect. If it's not clear enough I can include drawings and I do appreciate any pointers towards where I could start or what to read.

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