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Is it possible to use a map editor like Tiled with Unity3D?
I'm creating a fairly simple game and on the verge of finishing up the gameplay, but I ran into a problem. Half the game revolves around instantiated objects - cubes placed in patterns. In order to do patterns beyond simple rectangular shapes I'm looking into loading them through Tiled .xml files, but I'm not sure if Unity is capable of this.
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You can do whatever you want, it's just a matter of program$$anonymous$$g it.
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