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Unity 5: No collision with other objects after an animation?
Hi, when I try to animate an object that works just fine. But after that it doesn't seem to collide with any object anymore, instead it just passes straight through it. In my case I have a cube that has his transform scaling changed through an animation. After jumping, it passes straight through the ground. I'm very new to animating and meshes and all that stuff. The ground is using a mesh collider and doesn't have a rigidbody. The player does have a rigidbody and uses a box collider. The jumping is done by Rigidbody.AddForce.
Any help?
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