Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by IKilledKenny_2 · May 22, 2015 at 04:11 PM · animationjavascriptcollisionrigidbody

Ultimate Attack Animation

Hello unity3D.I have a question about collision.How can i make it that when my character throw a certain weapon at the opponent my character can do his/her ultimate attack animation?For example.My character throws a sword at the opponent and if the sword touches the opponent,my character is suppose to do a certain sequence of animations.If anyone knows how i can do this?Can you please tell me how?

P.S heres another example of what i want link text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by FortisVenaliter · May 22, 2015 at 04:20 PM

Here's one way to do it. I'll lay out the basic steps and leave the coding to you:

  1. Have the sword store a reference to it's owner, and give it a collider.

  2. In it's OnCollisionEnter function, check if it collided with the enemy.

  3. If it does, use it's reference to it's owner player to call a function to kick off the animation.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image IKilledKenny_2 · May 22, 2015 at 04:25 PM 0
Share

But the Problem is when the sword hit the opponent the sword explodes and therefore the sword is not on the field thats why my character can't finish the animation sequence because of the fact that the sword at the animation script.

avatar image FortisVenaliter · May 26, 2015 at 06:08 PM 0
Share

Does the sword have to destroy then? Couldn't you turn the renderer off until the animation is complete, then destroy it?

avatar image IKilledKenny_2 · May 26, 2015 at 07:06 PM 0
Share

Your Right i should have not make the sword destroy itself until AFTER i finish the ultimate move

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to stop an animation on collision 0 Answers

Export Animations From Unity3D into Blender? 1 Answer

i want to make an animation throw code 0 Answers

Unity 5: No collision with other objects after an animation? 0 Answers

How to add physics to an animation? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges