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Question by rickyherrera · Apr 28, 2017 at 02:27 AM · collision detectionvideotextureappear

OnCollisionEnter help - looking to have mesh appear as player enters in a certain zone

Hi all,

Noober here, apologies in advance.

I have created the objects in unity and added my video textures. I have also disabled the mesh renderers on each object making them invisible as of now. I have also put sphere colliders around each object. My question is how would I make them appear and play as soon as the VR player enters the collider zone?

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Answer by Jawchewa · Apr 28, 2017 at 02:41 AM

The easy way to make them Mesh Renderers reappear when the player enters the collider would be a script on the object with something like this:

     void OnCollisionEnter(Collision collision)
     {
         if(collision.gameObject.CompareTag("Player"))
         {
            gameObject.GetComponent<MeshRenderer>().enabled = true;
         }
     }

This would enable the mesh renderer of an object when it comes into contact with a gameobject with the tag of "Player."

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avatar image rickyherrera · Apr 28, 2017 at 02:54 AM 0
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@Jawchewa Awesome, thanks a mil, helps tremendously. Would you know if my movieTextures will begin to play as well or will I need to make the movieTexture code also be true in order for it to play?

avatar image Jawchewa rickyherrera · Apr 28, 2017 at 05:00 AM 0
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I'm not super experience with $$anonymous$$ovie Textures, but from looking at the documentation, it looks like you will have to tell it to play yourself with something like this:

 (($$anonymous$$ovieTexture)GetComponent<$$anonymous$$eshRenderer>().material.mainTexture).Play();


Here's the documentation for more details about that:

https://docs.unity3d.com/$$anonymous$$anual/class-$$anonymous$$ovieTexture.html

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