LoadScene in UnityScript
How do you properly load a scene in UnityScript now that Application.LoadLevel() is obsolete? I can get it working in C# fine, but my game is mainly in UnityScript.
Answer by Jessespike · Dec 14, 2015 at 06:53 PM
SceneManager.LoadScene()
I thought that would be the case, but all I get is:
BCE0005: $$anonymous$$ identifier: 'Scene$$anonymous$$anager'.
Scene$$anonymous$$anager is stored in the UnityEngine path.
$$anonymous$$G: UnityEngine.Scene$$anonymous$$anagement.Scene$$anonymous$$anager.LoadScene("FooLevel");
Your answer
Follow this Question
Related Questions
Loading Bar For Each Canvas in a Scene 1 Answer
WebGL error: "Could not produce class with ID 0" 3 Answers
Saving gameObjects state on load 0 Answers
"Method arguments are incompatible" when loading a scene 1 Answer
Load Scene Replay Problem 1 Answer